Kashdan
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The Kashdan System can be used either as an alternative to the regular scoring system (1, 1/2, 0) or as a tie-break system.<br /> | The Kashdan System can be used either as an alternative to the regular scoring system (1, 1/2, 0) or as a tie-break system.<br /> | ||
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- | The system was originally created by American Grandmaster Isaac Kashdan as a way of scoring grandmaster tournaments that had become bogged down with too many draws. The idea is to give 4 points for a win, 2 points for a draw, and no points for an unplayed game. In this way a win and a draw was worth more than 2 draws and so encouraged playing for a win.<br /> | + | The system was originally created by American Grandmaster Isaac Kashdan as a way of scoring grandmaster tournaments that had become bogged down with too many draws. The idea is to give 4 points for a win, 2 points for a draw, 1 point for a loss and no points for an unplayed game. In this way a win and a loss (4+1=5) was worth more than 2 draws (2+2=4) and so encouraged playing for a win.<br /> |
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== Example == | == Example == | ||
- | Two players score 4 points in a 5 game tournament. One player wins 4 games and loses 1, the other wins 3 games, draws 2 and loses none. The first player would score 17 kasdan points (4 points X 4 wins + 1 point loss), while the other would score 16 Kashdan points (4 points X 3 wins + 2 points X 2 draws).<br /> | + | Two players score 4 points in a 5 game tournament. One player wins 4 games and loses 1, the other wins 3 games, draws 2 and loses none. The first player would score 17 Kashdan points (4 points X 4 wins + 1 point loss), while the other would score 16 Kashdan points (4 points X 3 wins + 2 points X 2 draws).<br /> |
Current revision
The Kashdan System
The Kashdan System can be used either as an alternative to the regular scoring system (1, 1/2, 0) or as a tie-break system.
The system was originally created by American Grandmaster Isaac Kashdan as a way of scoring grandmaster tournaments that had become bogged down with too many draws. The idea is to give 4 points for a win, 2 points for a draw, 1 point for a loss and no points for an unplayed game. In this way a win and a loss (4+1=5) was worth more than 2 draws (2+2=4) and so encouraged playing for a win.
Example
Two players score 4 points in a 5 game tournament. One player wins 4 games and loses 1, the other wins 3 games, draws 2 and loses none. The first player would score 17 Kashdan points (4 points X 4 wins + 1 point loss), while the other would score 16 Kashdan points (4 points X 3 wins + 2 points X 2 draws).