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Revision as of 18:55, November 23, 2008;
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Rules of Thumb
- A Knight on the Rim is Grim
- The 4 Opening Moves of Chess - Center Pawns, Knights & Bishops, Castle, Attack
- Always Check, It Might be Mate
- When in Doubt, Don't Move a Pawn
- The King is an Attacking Piece (in the End Game)
- Combinations are the Building Blocks of Positional Play
- Passed Pawns Increase in Strength as the Number of Pieces Diminish
- Pawn Moves Should be Spent as if They were your Last Dollar
- The Passed Pawn is a Criminal that must be kept under Lock and Key
- Pawns are the Soul of Chess
- We Learn More from One Loss than a Thousand Victories
- Never Move a Piece Twice Before You Have Moved Others Once
- Games are won by Mistakes, Either Your Own or Your Opponents
- A Gambit Pawn is Worth 3 Free Moves
- There is no Victory Without Risk
- Never Take the Pawn on b2 with Your Queen
- An Isolated Pawn Spreads Gloom Across the Chessboard
- Every Move Should have a Touch of Poison in it
- The Sign of a Strong Player is the Ability to Win Won Games Easily
- On the Chessboard Lies and Hypocrisy do not Live Long
- An Attack on the Wing Should be Met by Counter Attack in the Center
- Nobody has ever Won a Game by Resigning
- It is Not Enough to be a Good Chessplayer- You must also Play Well
- When You Find a Good Move, Look Again - There May be a Better One
- Holes & Weak Points in Your Opponents Position Must be Occupied by Pieces, Not Pawns
- The Most Important Piece in a Pawn Ending is the King
- Threat can be More Powerful than its Execution