The Lighter Side of Chess

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Rules of Thumb

  • A Knight on the Rim is Grim
  • The 4 Opening Moves of Chess - Center Pawns, Knights & Bishops, Castle, Attack
  • Always Check, It Might be Mate
  • When in Doubt, Don't Move a Pawn
  • The King is an Attacking Piece (in the End Game)
  • Combinations are the Building Blocks of Positional Play
  • Passed Pawns Increase in Strength as the Number of Pieces Diminish
  • Pawn Moves Should be Spent as if They were your Last Dollar
  • The Passed Pawn is a Criminal that must be kept under Lock and Key
  • Pawns are the Soul of Chess
  • We Learn More from One Loss than a Thousand Victories
  • Never Move a Piece Twice Before You Have Moved Others Once
  • Games are Won by Mistakes, Either Your Own or Your Opponents
  • A Gambit Pawn is Worth 3 Free Moves
  • There is No Victory Without Risk
  • Never Take the Pawn on b2 with Your Queen
  • An Isolated Pawn Spreads Gloom Across the Chessboard
  • Every Move Should have a Touch of Poison in it
  • The Sign of a Strong Player is the Ability to Win Won Games Easily
  • On the Chessboard Lies and Hypocrisy do not Live Long
  • An Attack on the Wing Should be Met by Counter Attack in the Center
  • Nobody has ever Won a Game by Resigning
  • It is Not Enough to be a Good Chessplayer- You must also Play Well
  • When You Find a Good Move, Look Again - There May be a Better One
  • Holes & Weak Points in Your Opponents Position Must be Occupied by Pieces, Not Pawns
  • The Most Important Piece in a Pawn Ending is the King
  • Threat can be More Powerful than its Execution
  • A Defeated Attitude is the Seed of Defeat
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